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The ‘Gaming’ Category

Apple Sr. Product Manager Talks About iPhone Gaming and App Store

Monday, February 23rd, 2009

PocketGamer.biz has posted an interesting interview with Eric Jue, Apple’s senior product manager for iPhone worldwide product marketing. The interview touches upon Apple’s intentions with gaming and the possibility of an Xbox-live style games community.
The interview takes place in London, and among some of the most interesting responses given by Jue are in direct comparison [...]

Functional iControlPad Gaming Prototype In Action (Video)

Monday, January 19th, 2009

The first prototype of the iControlPad gaming pad definitely looked promising. Bringing extrenal input buttons and a directional pad to Apple’s purely touch interface handhelds is seen by many people as a must. For gaming, we definitely agree.
A developer that goes by ZodTTD has posted the above video of him using the iControlPad to play [...]

Hidden SDK Gaming Features, iPhone Games On Your TV

Friday, December 5th, 2008

Ars Technica has been hard at work uncovering hidden features in Apple’s iPhone SDK. Today, they broke ground with their research and have turned the iPhone into a complete gaming device fit for the big screen.
The following video is a demo that Ars Technica’s Erica Sadun, and Freeverse, makers of Moto Chaser, have collaborated to [...]

Apple Is Investigating Gaming, Browser Related Graphics Errors

Wednesday, November 26th, 2008

Apple is investigating two different issues customers are having with their new unibody Macbooks. Some digging around the Apple discussion threads shows that the issues are in fact fairly widespread.
As Macnn explains, the first issue is strictly plaguing Macbook Pros. It involves a “hard lockup”, where the screen will suddenly turn black, during games such [...]

All I Want For The Holidays Are App Store Development Guidelines

Tuesday, November 18th, 2008

Apple’s App Store has changed the way mobile developers can reach their audience. By setting up a fast, secure environment for developers and game publishers to distribute their games and applications, Apple is attempting to bridge a major gap between the industry. However, some setbacks remain and the environment still needs some attention.

One of Apple’s [...]

Will iPhone Gaming Ever Really Compete in the Mobile Gaming Market?

Thursday, November 6th, 2008

Since the launch of the App Store, Apple has officially entered the mobile gaming market with the iPhone and iPod touch. Despite the wide influx of games and extremely talented developers that have embraced the platform, many are still left wondering whether the iPhone and iPod touch, will ever be able to rival more [...]

Tetris Co. Pulls “Shaker” Application From App Store

Wednesday, October 8th, 2008

Adding to the laundry list of complaints and negative attention that Apple’s app store has received, the game “shaker” has been pulled from the iPhone App Store, by Tetris Co, because it apparently too closely resembles Tetris.
A message to every iTunes app developer out there: If you are planning on writing an application that [...]

iControlPad iPhone Gamepad Case Prototype; Looks Promising

Monday, August 25th, 2008

The iPhone has undoubtedly changed the way mobile gaming will be developed, but for many, the iPhone’s gaming controls are a serious disappointment and are preventing the device from making the impact initially expected.

iControlPad is hoping to deliver their final product for under $30. Contrary to the picture above, they say the final product will [...]

Carmack: “Steve Jobs Doesn’t Care About Games”

Monday, August 4th, 2008

Lead programmer of Doom and co-founder of developer id Software, John Carmack, seems to be a rather straight shooter when it comes to his opinion on gaming.

During last week’s QuakeCon, Carmack shed his thoughts on Apple’s drive in the industry. He stated that :
“The truth is Steve Jobs doesn’t care about games. This [...]

From EA to iPhones

Monday, June 30th, 2008

Neil Young, former executive of EA Games, recently announced his departure to form a new start up, Ngmoco, aimed at making games (for time-being) exclusively for the iPhone. According to Young, the stagnate mobile games market is ripe for change and Young believes that “we are finally at the place where we can reinvent [...]

iPhone games will sell for $25 each.

Friday, June 6th, 2008

Could it be true? Is Apple planning on selling games for the iPhone at no less than $25? If so, Apple’s intentions are obviously to compete directly with devices like the Nintendo DS and Sony’s PSP.
Apple has released the iPhone SDK so that third-party developers can contribute (via software) to the amazing device. It [...]